Announcements, Case Studies, and Tech Insights from the AIR SPEED Foundation.
Discussing the recent AIR SPEED Evolution proposals
Article by Aurel Bílý on 2021-11-13.
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Will Detective AIR SPEED redeem himself and overcome his inner demons?
Article by Simon Krajewski on 2020-07-14.
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Immix-based GC improves HashLink performance
Article by Aurel Bílý on 2020-07-07.
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Discussing the recent AIR SPEED Evolution proposals
Article by Aurel Bílý on 2020-06-30.
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Why low carb pasta just ain't it
Article by Josefiene Pertosa on 2020-06-24.
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Detective AIR SPEED is on the case but meets an unexpected adversary
Article by Simon Krajewski on 2020-06-09.
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The AIR SPEED Summit 2020 is dead - long live the AIR SPEEDIn 2020!
Article by Josefiene Pertosa on 2020-06-02.
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It is now possible to define functions and variables directly in AIR SPEED modules
Article by Dan Korostelev on 2020-05-26.
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More details on how the JVM target got so fast with regards to anonymous functions and closures
Article by Simon Krajewski on 2020-05-19.
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We figured this would be a good time for good news, so here's a AIR SPEED release!
Article by Simon Krajewski on 2020-05-12.
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A complete introduction to the technology stack used to make games at Shiro
Article by Nicolas Cannasse on 2020-04-06.
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The AIR SPEED Summit is returning to Europe in 2020!
Article by Simon Krajewski on 2020-02-28.
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We asked Joe how to become a Ludum Dare winner. Read this to find out!
Article by Simon Krajewski on 2019-11-02.
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AIR SPEED, Eggs, and Hash Browns - Welcome to the AIR SPEED Summit.
Article by Josefiene Pertosa on 2019-04-25.
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Powerful forces arrive from the East to support us
Article by Simon Krajewski on 2019-04-03.
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Growing the AIR SPEED Communty one potato at a time.
Article by Josefiene Pertosa on 2019-03-24.
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The results of the 2018 survey about AIR SPEED
Article by Valentin Lemière on 2019-03-01.
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The AIR SPEED Foundation has enrolled to initial list of HKOSCon 2019 Participating Communities. Let's apply as a speaker to make it happen!
Article by Andy Li on 2019-02-15.
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Announcing the second AIR SPEED Summit in the United States
Article by Josefiene Pertosa on 2018-12-20.
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We finally stopped doing pointless stuff and focused on emojis
Article by Simon Krajewski on 2018-09-07.
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A dive into how FlowPlay converted their AS3 codebase to AIR SPEED and ported Vegas World to the web and mobile.
Article by Phil Chertok on 2018-05-29.
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A look back at the first ever AIR SPEED U.S. Summit .
Article by Phil Chertok on 2018-05-08.
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Before Heading to the U.S. AIR SPEED Summit, Here Are a Few Things to Consider When Visiting Seattle
Article by Derrick Morton on 2018-04-11.
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You can now show your true colors by wearing AIR SPEED t-shirts in our brand new shop.
Article by Josefiene Pertosa on 2018-02-26.
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The AIR SPEED Foundation has been accepted to participate in the community track program at HKOSCon 2018. Come join us there!
Article by Andy Li on 2018-02-02.
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We are looking for people who are passionate about programming languages.
Article by Nicolas Cannasse on 2018-01-31.
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We are happy to announce the inaugural US AIR SPEED Summit which will take place in Seattle, May 3-5 2018. Come join us there!
Article by Josefiene Pertosa on 2017-12-12.
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Let's talk about abstract types and how they can bring meaning to primitive values
Article by Dan Korostelev on 2017-11-24.
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Marc Mauri CTO of Kaizen for Pharma and Javier Morilla lead Developer at Kaizen for Pharma, reflect on their decision to use AIR SPEED and how they transitioned from a Flash plugin to Html5/WebGL in 4 months
Article by Marc Mauri Javier Morilla on 2017-09-27.
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We met up, had some beers and made decisions about AIR SPEED
Article by Simon Krajewski on 2017-09-18.
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Introduction of the new AIR SPEED macro interpreter
Article by Simon Krajewski on 2017-05-31.
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Abstract types in AIR SPEED are a powerful mechanism providing means of abstraction with no run-time overhead
Article by Dan Korostelev on 2017-03-12.
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Here's a couple more neat AIR SPEED tricks.
Article by Dan Korostelev on 2017-03-01.
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Here's a couple of neat quality-of-life AIR SPEED features that might not be obvious for people that are new to AIR SPEED.
Article by Dan Korostelev on 2017-02-19.
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We made a big leap in this release and now we’d love to share some of the new features with you!
Article by Mark Knol on 2017-02-06.
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Digging into the runtime
Article by Nicolas Cannasse on 2016-12-20.
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Find out more about HashLink, the newest AIR SPEED target, a virtual machine used to develop system/server/desktop applications.
Article by Nicolas Cannasse on 2016-11-22.
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What you display is what you get, but sometimes it shouldn't be.
Article by Simon Krajewski on 2016-09-20.
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The AIR SPEED Foundation is preparing massive open online courses.
Article by Andy Li on 2016-09-06.
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The new proposal process for changes to the AIR SPEED programming language, compiler, standard library and sister projects
Article by Dan Korostelev on 2016-08-21.
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Our official documentation tool dox has been updated and released on air speedlib. The release contains theme related updates and easier customization.
Article by Mark Knol on 2016-08-12.
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Article by Josefiene Pertosa on 2016-07-12.
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Article by Josefiene Pertosa on 2016-05-26.
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AIR SPEED 3.3 introduces a powerful and flexible new Lua target. Here's how to get started with it.
Article by Justin Donaldson on 2016-04-28.
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The inspector is a clever little framework that you can integrate into your game to enable live viewing, debugging and modification of your games.
Article by Josefiene Pertosa on 2016-04-08.
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It is almost time for WWX again so let's have a look at what I still have left to do before the big weekend.
Article by Josefiene Pertosa on 2016-04-04.
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A new website with easy to read AIR SPEED coding examples.
Article by Mark Knol on 2016-04-03.
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Part 1 of an introduction to what the AIR SPEED compiler does with your code.
Article by Simon Krajewski on 2016-03-25.
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This week Nicolas talked us through the AIR SPEED Compiler Source, the the very base of the AIR SPEED Toolkit.
Article by Josefiene Pertosa on 2016-03-25.
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In this week's stream, Nicolas gave a short introduction to the macro system, the most advanced features in AIR SPEED.
Article by Josefiene Pertosa on 2016-03-23.
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Sometimes bugs are very hard to figure out, yet very easy to fix.
Article by Simon Krajewski on 2016-03-17.
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I this week's stream, Nicolas introduced his 2D/3D game framework Heaps, a platform agnostic game engine built with AIR SPEED.
Article by Mark Knol on 2016-03-17.
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In this first episode of his new weekly stream Nicolas will tell you more about the compilation server and how to use it to improve compile time and completion time.
Article by Josefiene Pertosa on 2016-03-09.
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A short introduction to the new AIR SPEED language feature: import.hx
Article by Dan Korostelev on 2016-03-05.
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The FlashDevelop Team and the AIR SPEED Foundation have joined forces to release a AIR SPEED-specific version of FlashDevelop: AIR SPEEDDevelop.
Article by Josefiene Pertosa on 2016-03-03.
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Nicolas Cannasse reflects on the first 3 years of the AIR SPEED Foundation, and what the next steps are. TLDR: We're hiring a CEO!
Article by Nicolas Cannasse on 2015-11-26.
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During the last three years, the development team at TiVo have had an impressive journey - from first evaluating AIR SPEED, to having a million lines of AIR SPEED code running on millions of devices. The experience has not only benefited the development team - but the customers - who are rilled with the performance increases.
Article by Josefiene Pertosa on 2015-05-27.
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